1800-1900 24 July 1813
The close quarter battle is about to start
French cavalry in rout, gunners ready to fire
Prussian cavalry in rout, artillery screened by infantry and moving
General Kleist – 5CP – Engage Orders
Move gun and unlimberMove 7 brigade into skirmish range
5 Prussian skirmish – no casualties
14 French skirmish – no casualties
6 Prussian skirmish – no casualties
15 French skirmish – no casualties
General Reynier – 5CP – Engage Orders
Artillery canister 6 Prussian – no casualties15 brigade (Shaken) retreat half move facing enemy
Move general to centre of corps
13 brigade form line
14 French skirmish – no casualties
5 Prussian skirmish – no casualties
13 French skirmish – one hit
7 Prussian skirmish – no casualties
7 Prussian test morale for casualty – pass remain Formed
15 French test morale for Shaken – fail remain Shaken
French artillery fire canister on 6 Prussian brigade.
They only need total of 6 with 2d6.
They roll two one’s
Notes on Game
Each side now has three brigades within skirmish range, and are exchanging fire.
When one side is Shaken, the opposing brigade will move closer and engage in volley fire. This is more likely to result in a clear winner than skirmish fire. But they must first weaken the enemy brigade, or risk losing the fire fight themselves.
15 French brigade, which is Shaken, has been withdrawn from the front line to avoid the Prussians engaging in a fire fight and making them rout. The first brigade to rout may well take supporting brigades with them.
Rule 11 deals with skirmish combat and Rule 12 with firefight combat
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