Artillery are in close range and firing canister
Infantry are also close range and skirmishing
This degree of combat can not last for long, one side must soon break
General Reynier – 7CP – Engage Orders
Artillery canister 6 Prussian (again), and miss (again)15 brigade (Shaken) retreat half move facing enemy
16 brigade advance to replace them in the firing line
14 French skirmish – no casualties
5 Prussian skirmish – no casualties
16 French skirmish – no casualties
6 Prussian skirmish – no casualties
13 French skirmish – one hit
7 Prussian skirmish – no casualties
7 Prussian test morale for casualty – pass remain formed
15 French test morale for shaken, pass and become disordered
General Kleist – 6CP – Engage Orders
Artillery fire canister at 16 French – one hit16 French test morale – fail and rout
14 French test morale as supports – fail and shaken
6 Prussian move forward to skirmish
5 Prussian move forward to firefight
6 Prussian skirmish – one hit
15 French skirmish – no casualties
15 French test morale for casualty – fail become shaken
5 Prussian volley fire 14 French (shaken)
5 Prussian – 1 casualty
14 French – 2 casualty and rout
7 Prussian test morale for shaken – fail and rout
French artillery get a second chance to fire canister on 6 Prussian brigade
Both sides have lost their cavalry brigades to rout
Although casualties are similar, the French battle line has broken
There are two French brigades in rout and a third shaken
Only one Prussian brigade is in rout
Notes on Game
At nightfall both sides have similar casualties
French – 6 infantry and 3 cavalry
Prussian – 5 infantry and 4 cavalry
However the French battle line has broken, with only the artillery and one brigade still formed to cover the retreat.
The Prussians have three formed infantry brigades as well as their artillery.
2nd Prussian corps has won the battle
IV French corps must spend the next day retreating to the west
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