Tuesday, April 12, 2011

Battle of Uelzen - Move 10

1700-1800 24 July 1813

Table at the start of move 10

French cavalry in rout, gunners ready to fire

Prussian cavalry in rout, artillery screened by infantry and moving


General Kleist – 4CP – Engage Orders

Move artillery

Move 7 brigade

Move general to centre of corps

5 Prussian skirmish – no casualties

14 French skirmish – one casualty

5 Prussian test morale for casualty – pass


General Reynier – 5CP – Engage Orders

Artillery fire on infantry – miss

Artillery bounce through on artillery – miss

Manhandle guns forward

15 brigade advance

14 French skirmish – miss

5 Prussian skirmish – one hit

14 French test morale for casualty – pass

15 French skirmish – one hit

6 Prussian skirmish – one hit

15 French test morale for casualty – fail and are Shaken

6 Prussian test morale for casualty - pass


Notes on Game

Artillery are allowed a bounce through if there are friends directly behind the target and within 4”. See Rule 7 for details

Both sides are now in close contact and are skirmishing looking for an opportunity to press home the attack. 15 French brigade are the first to be Shaken, and are now very vunerable. The first brigade to Rout may well decide the winner of the game.

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