French cavalry in rout, gunners ready to fire
Prussian cavalry in rout, artillery screened by infantry and moving
General Kleist – 4CP – Engage Orders
Move artilleryMove 7 brigade
Move general to centre of corps
5 Prussian skirmish – no casualties
14 French skirmish – one casualty
5 Prussian test morale for casualty – pass
General Reynier – 5CP – Engage Orders
Artillery fire on infantry – missArtillery bounce through on artillery – miss
Manhandle guns forward
15 brigade advance
14 French skirmish – miss
5 Prussian skirmish – one hit
14 French test morale for casualty – pass
15 French skirmish – one hit
6 Prussian skirmish – one hit
15 French test morale for casualty – fail and are Shaken
6 Prussian test morale for casualty - pass
Notes on Game
Artillery are allowed a bounce through if there are friends directly behind the target and within 4”. See Rule 7 for details
Both sides are now in close contact and are skirmishing looking for an opportunity to press home the attack. 15 French brigade are the first to be Shaken, and are now very vunerable. The first brigade to Rout may well decide the winner of the game.
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