Showing posts with label 18 - Battle of Wolfsburg. Show all posts
Showing posts with label 18 - Battle of Wolfsburg. Show all posts

Wednesday, May 18, 2011

Battle of Wolfsburg – Move 10

Battle of Wolfsburg – Move 10


Table at the start of move 10

Prussian garrison of farm still holding on despite three casualties

Prussian artillery now in range of French reserve infantry


VI French corps

Marshal Marmont (Average) – 6P – Engage Orders

Artillery fire on farm and miss (yet again)

22 brigade move into skirmish range of farm

21 brigade skirmish farm but no casualties

22 brigade skirmish farm inflict fourth casualty

Garrison returns skirmish fire but no casualties

Garrison automatic rout

Prussian gunners test and pass morale for nearby rout

4th Prussian corps

General Tauentzien (Poor) – 5CP – Move Orders

Artillery fire on reserve infantry and hit

23 brigade test and pass morale for casualty

Manhandle guns away from enemy

14 brigade form column of attack to cover rout

Table at end of move 10

13 brigade is in permanent rout and the French have captured the farm.

Tauentzien must decide whether to attempt to retake the farm, or withdraw to Wolfsburg.

His corps is currently on Move Orders and would require new orders to counter attack.

A counter attack against four brigades would be costly, and probably fail

He orders his corps to withdraw to Wolfsburg

Notes on Game

Tauntzien started the battle with his corps too dispersed, due to campaign orders to occupy the farm and the woods. As a Poor commander he has less CP to move around and gather his brigades together. Despite this he did very well to achieve concentration by move 9

Marmont was committed to a deployment right of the road due to his campaign orders. This did no harm at all, as it allowed him to attack the farm whilst hidden from the enemy artillery.

The two cavalry brigades held their flank without having to fight.

Tauentzien’s decision to retreat rather than try to retake the farm was a wise one.

Both corps suffered light casualties

French – 1 infantry

Prussian – 4 infantry

However the best Prussian infantry brigade is in permanent rout and will take at least four moves to recover.

The result is a French victory, but the Prussians will be well able to fight another day.

Tuesday, May 17, 2011

Battle of Wolfsburg – Move 9

1600-1700 26 July 1813

Table at the start of move 9

Align Left
Prussian garrison of the farm have rallied and can now return skirmish fire

French 22 brigade move to join skirmish fight with the garrison

VI French corps

Marshal Marmont (Average) – 6P – Engage Orders

Artillery fire on farm and miss (again)

22 brigade moves to support skirmish fight

21 brigade skirmish with farm and inflict casualties

Garrison return fire and miss

Garrison test and pass morale for casualties

4th Prussian corps

General Tauentzien (Poor) –5CP – Move Orders

Artillery fire on artillery and miss

Manhandle guns towards enemy

14 brigade moves closer to farm

Notes on Game

Counter battery fire is very ineffective.

Require at least 11 with 2D6

In this case the Prussian gunners have no other target within range

Wargame Rule 7 applies and can be found at

http://napoleonicwargamerules.blogspot.com/

Monday, May 16, 2011

Battle of Wolfsburg – Move 8

1500-1600 26 July 1813

Table at the start of move 8

Prussian garrison of the farm have taken casualties and are ShakenAlign Left

French infantry are engaged in a skirmish fight with the garrison

VI French corps

Marshal Marmont (Average) – 6CP – Engage Orders

Artillery fire on farm and miss

22 brigade moves closer to the farm to support 21 brigade

21 brigade skirmish with farm, no casualties

4th Prussian corps

General Tauentzien (Poor) – 5CP – Move Orders

14 brigade take multiple move out of woods to support farm garrison

Tauentzien moves back to centre of corps

Farm garrison test morale for Shaken, pass and become Disordered

Notes on Game

A shaken brigade must pass a morale test to become disordered.

A disordered brigade automatically becomes formed at the end of the move

Wargame Rule 17 applies and can be found at

http://napoleonicwargamerules.blogspot.com/

Sunday, May 15, 2011

Battle of Wolfsburg – Move 7

1400-1500 26 July 1813

Table at the start of move 7

Prussian infantry in the woods are isolated now that their cavalry have retreated

French corps is now on Engage orders and can attack the farm

4th Prussian corps

General Tauentzien (Poor) – 6CP – Move Orders

Artillery fire on gunners but miss

Move cavalry forward to counter enemy cavalry

14 brigade about turn and prepare to leave woods

15 brigade advance and form square

VI French corps

Marshal Marmont (Average) – 6P – Engage Orders

Artillery fire on farm and inflict more casualties

Garrison fail morale test and are Shaken

22 brigade turn right to support attack on farm

Marmont moves within command range of 21 brigade

21 brigade moves forward to skirmish with garrison, no casualties

Notes on Game

21 brigade are class A skirmishers, but they still need at least 4 on 1D6 to inflict casualties on the garrison. The garrison are unable to inflict skirmish casualties with two casualties and being Shaken.

Wargame Rule 11 applies and can be found at

http://napoleonicwargamerules.blogspot.com/

Saturday, May 14, 2011

Battle of Wolfsburg – Move 6

1300-1400 26 July 1813


Table at the start of move 6

Prussian infantry moving forward to join battle line between farm and woods

French infantry advancing on farm, supported by artillery

4th Prussian corps

General Tauentzien (Poor) – 3CP – Move Orders

Artillery fire on artillery but miss

Cavalry withdraw out of artillery range, still facing enemy

VI French corps

Marshal Marmont (Average) – 4P – Move Orders

Artillery fire on farm and inflict casualties

Garrison pass morale test

Cavalry move forward on left flank, out of angle of enemy artillery

Marmont changes corps orders to Engage

Notes on Game

On move orders a corps can not initiate an attack.

Marmont has changed his corps orders to Engage

His infantry can now skirmish with the farm garrison

Wargame Rule 4 applies and can be found at

http://napoleonicwargamerules.blogspot.com/

Friday, May 13, 2011

Battle of Wolfsburg – Move 5

1200-1300 26 July 1813


Table at the start of move 5

Prussian infantry moving forward to take position between farm and woods

French corps has moved forward but is still out of enemy artillery range.

4th Prussian corps

General Tauentzien (Poor) – 6CP – Move Orders

Artillery fire on cavalry but miss

16 brigade moves behind artillery and forms square

Tauentzien moves back to town to bring up reinforcements

15 brigade moves forward

Tauentzien returns to command range of artillery

VI French corps

Marshal Marmont (Average) – 6CP – Move Orders

Artillery advance and unlimber within close range of farm

21 brigade, on right, moves towards farm

Cavalry retreat out of artillery range but still facing the enemy

Notes on Game

Marmont has sent his right hand brigade towards the farm

The building will protect them from enemy artillery fire

His cavalry have done their job and retreat out of artillery range

Tuesday, May 10, 2011

Battle of Wolfsburg – Move 4

1100-1200 26 July 1813

Table at the start of move 4

Prussian artillery have unlimbered between farm and cavalry

French corps has completed its deployment

VI French corps

Marshal Marmont (Average) – 6CP – Move Orders

All infantry advance in column of attack

Gunners limber guns and advance

4th Prussian corps

General Tauentzien (Poor) – 5CP – Move Orders

Artillery fire, but are just out of range

Gunners manhandle guns forward into range

Tauentzien moves within command range of town

16 landwehr move out of town towards farm

Notes on Game

A general must be within 8” of a brigade to issue orders.

Wargame Rule 3 applies and can be found at

http://napoleonicwargamerules.blogspot.com/

Battle of Wolfsburg – Move 3

1000-1100 26 July 1813

Table at the start of move 3

Prussian infantry have garrisoned farm

French corps is deploying south of the road

VI French corps

Marshal Marmont (Average) – 5CP – Move Orders

Marmont moves to front and centre of corps

Infantry form column of attack

Gunners manhandle guns into range of farm

4th Prussian corps

General Tauentzien (Poor) – 5CP – Move Orders

Gunners limber and move guns forward

16 landwehr use multiple moves to leave town

Notes on Game

Gunners can manhandle their guns either forward or back, but must be in a straight line. 12 pounder guns can move 1” all others 2”.

Wargame Rule 5 applies and can be found at

http://napoleonicwargamerules.blogspot.com/

Monday, May 9, 2011

Battle of Wolfsburg – Move 2

0900-1000 26 July 1813

Table at the start of move 2

Prussian infantry have reached both the woods and the farm

French corps is moving south of the road to deploy

4th Prussian corps

General Tauentzien (Poor) – 5CP – Move Orders

Unlimber artillery

Tauentzien moves within command range of farm

13 brigade multiple moves to garrison farm

VI French corps

Marshal Marmont (Average) – 7CP – Move Orders

Corps column multiple move off road

Column turn left to face enemy

Artillery unlimber

Notes on Game

Both sides can still have multiple moves because they are more than 16” from the nearest enemy

The whole French corps column can move for just 2CP providing general is at the front, all brigades are within 2” of each other and all carry out the same move. Otherwise it costs 1CP for each brigade, and the commander, to move or change formation.

Wargame Rule 3 applies and can be found at

http://napoleonicwargamerules.blogspot.com/

Sunday, May 8, 2011

Battle of Wolfsburg – Move 1

0800-0900 26 July 1813

Table at the start of move 1

Prussian infantry ready to move to woods and farm
Prussian and French cavalry facing each other in centre

4th Prussian Corps

General Tauentzien (Poor) – 5CP – Move Orders

13 brigade double move towards farm

Yorck moves within command range of woods

14 brigade double move towards woods

IV French Corps

Marshal Marmont (Average) – 6CP – Move Orders

Marmont moves to front of corps column

Advance cavalry to cover corps deployment

Corps double move to right of Wolfsburg road

Notes on Game

Prussian move first so that they can carry out their campaign orders to move to woods and farm

French move to right of road to deploy in accordance with their campaign orders

Both sides can have multiple moves because they are more than 16” from the nearest enemy

Wargame Rule 5 applies and can be found at

http://napoleonicwargamerules.blogspot.com/

Saturday, May 7, 2011

Battle of Wolfsburg – Set Up

0800 26 July 1813

Campaign Background

During the early evening of 25 July Marshal Marmont sent a cavalry patrol north to Steinhorst to confirm the outcome of the battle there. Just after midnight they reported a French victory. He immediately ordered his corps to attack Wolfsburg at first light.

General Tauentzien is a Poor commander, and lacked the initiative to confirm the outcome of the battle. He had orders to hold Wolfsburg and his corps were deployed to do so. At first light he sent infantry to occupy the woods in G7 and the farm in J7.

Tactical Map

The battle will take place in the nine squares outlined in white.

V French corps will enter H6, where their cavalry are already deployed

1st Prussian corps will be deployed in square H8 and their cavalry in H7

Table at start of game

Steinhorst is the town on the cross roads on the right

4 Prussian corps is deployed in and around the town

VI French corps will arrive on the left

Both cavalry brigades are facing each other in line but outside charge move

1st Prussian corps

Cavalry screening approach to Wolfsburg

Two infantry brigades are ready to move to the farm (right) and woods (left)

Landwehr brigade is garrison of Wolfsburg

Remaining infantry brigade and artillery ready to deploy as required

Special Rules

The Prussians will move first to ensure that the two infantry brigades move towards the woods and farm as ordered in the campaign move.