French cavalry in rout, gunners have rejoined their guns
Prussian cavalry in rout, infantry advancing
General Kleist – 4CP – Engage Orders
Artillery fire on infantry – no casualties5 brigade advance and deploy into line
Guns screened by infantry, limber ready to move
General Reynier – 5CP – Engage Orders
Deploy 14 brigade in lineUnlimber artillery
Move general to centre of corps
Move 13 brigade forward
14 French skirmish – no casualties
5 Prussian skirmish – no casualties
Notes on Game
On Engage orders infantry may skirmish or volley fire, but not attack and melee.
There is no difference in skirmish effect if the brigade is in column of attack or line. However in a volley fire there is. Both 14 French and 5 Prussian have deployed into line in case the other advances to volley range (2”). However both are at present at skirmish range (4”).
Skirmish combat is often ineffective in these rules. A roll of 6 is required for a hit. 1D6 is rolled, plus 1, 2 or 3 depending on skirmish ability of brigade.
See Rule 11 for full details.
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