3rd Prussian corps (left) have one brigade in rout and a second shaken
4th Prussian corps (centre) have to change their orders to Halt
1st Prussian corps (right) are on Hold orders
The Prussian attack is in danger of grinding to a halt
1st Prussian corpsGeneral Tauentzien (Poor) – Halt – 5CP
Artillery fire (9) on 18 French and inflict one casualty
18 French test morale (1) for fourth casualty, fail become Shaken
No further action possible on Halt orders
V French corpsGeneral Laurison (Average) – Hold - 6CP
Artillery fire (6) on routed 12 Prussian and miss
Artillery overshoot (7) on 11 Prussian and miss
17 Infantry (in square) move 2” towards enemy hussars
17 infantry fire (7) on hussars and cause one casualty
Prussian hussars test morale (-2) for second casualty, fail and rout
Laurison moves to command range (8”) of cuirassiers
Cuirassiers test morale (-1) for tour, fail and continue to rout off table
Marshal Davout (Gifted) – 6CP
No orders required
Prince Blucher (Average) – 5CP
Change 4th corps orders from Halt to Engage
Move to 3rd corps
3rd Prussian corpsGeneral Bulow (Average) – Engage – 6CP
Artillery fire (8) on 18 French and cause one casualty
18 French test morale (-2) for fifth casualty, fail and rout
French gunners test morale (2) for rout within 4”, fail and are shaken
20 French test morale (40 for rout within 4”, pass
11 infantry advance 6”
9 Infantry advance 6”
Routed hussars retire 12”
Test morale (-1) for shaken 10 infantry, fail and rout
Test morale (-2) for routed 12 infantry, fail and continue to rout
Test morale (-2) for routed hussars, fail and continue to rout
Poor Card
No effect, poor commander has already moved
VI French corpsMarshal Marmont (Average) – Hold – 6CP
Unlimber artillery to fire on 4th Prussian
Game Notes
The battle has gone seriously wrong for the Prussian army
1st corps is too weak to attack
3rd corps have two infantry and one cavalry brigades in rout
4th corps were unable to advance to engage the enemy due to the Poor Card
Two brigades were unable to move into skirmish range of the enemy
The cavalry brigade were unable to advance to charge the limbered artillery
Blucher must decide whether to order a withdrawal or run the risk of even more casualties by reinforcing failure.
Wargame rules can be found at
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