French artillery are limbered ready to move
Prussian cavalry have advanced within charge range of enemy gunners
Table at end of move
General Kleist – 4CP – Engage Orders
Artillery fire on infantry – no casualties
General moves within command range of cavalry
Orders cavalry to charge enemy artillery
Gunners pass morale and evade to nearby square
Cavalry halt 4” from square
General returns to centre of corps
Cavalry meleeGeneral Reynier – 5CP – Hold Orders
Move reserve infantry brigade into front line
General move within command range of cavalry
Orders cuirassiers to charge enemy cavalry
Prussian cavalry fail morale to counter charge – remain at halt
Cavalry melee results in draw, both disordered, both one casualty
Notes on Game
Prussian Move
Prussian cavalry ordered to charge enemy gunners
French cavalry too far away to attempt to counter charge
French gunners pass morale and run to safety of nearby infantry square
Prussian cavalry halt 4” from French square
French Move
French cavalry charge enemy cavalry (who are now in charge range)
Prussian cavalry fail morale to counter charge and remain stationary
French cavalry roll 4 on 2D6, plus 2 for stationary enemy, result draw
Both cavalry brigades lose one man, both are disordered
Next move they will have to fight another round of melee to decide winner
No comments:
Post a Comment