Top – V corps is taking position beside VI corps
Centre – IV corps are ready to attack the farm
IV French Corps
General Reynier (Gifted) – Attack – 7CP
15 brigade advance 6”
16 brigade advance 6”
Artillery advance 8”
Reynier move to centre of corps
Cavalry advance 8”
14 brigade attack farm, total combat points 11
14 Prussian (garrison) lose 3 casualties and rout from farm
14 brigade lose 1 casualty and are disordered
13 brigade pass morale test (3) for shaken and become disordered
4th Prussian CorpsPrince Blucher – Commanding 4th corps – 5CP - Move
Artillery fire and hit (9) 13 French
13 French fail (1) morale test for third casualty and are shaken
Blucher changes orders to Engage
13 brigade move to farm
15 brigade move to farm
14 brigade fail morale test for rout
V French corpsGeneral Laurison (Average) – Move – 2CP
Artillery advance 8”
17 brigade form column of attack
1st Prussian corpsGeneral Yorck (Gifted) – Halt –3CP
Artillery fire (5) and miss 13 French
Artillery bounce through (6) and miss 14 French
Poor Card
3rd Prussian corpsGeneral Bulow (Average) – Engage – 4CP
Artillery fire and hit (9) 24 French
24 French test (1) and fail morale for second casualty and are shaken
11 brigade turn right and advance to right of line
9 brigade move 2”
Marshal Davout (Gifted) – 5CP
Move to join chasseur brigade and take command
Chasseurs retire 7” towards corps commander
VI French corpsMarshal Marmont – Hold – 2CP
No orders issued
24 brigade test and pass (3) morale for shaken and become disordered
Game Notes
The French have been very lucky with their dice this turn, both morale and combat
14 French managed to attack the farm before the Prussians had become the garrison. The Prussians had reached the far edge of the farm, but require one full move to become the garrison. The combat took place at the edge of the farm, and with 11 combat points French routed the Prussians with three casualties.
Rule 9 deals with combat at the edge of BUA
When the Prussian garrison of the farm routed there were no supports within 4” who had to test for the rout. In second and third of rout the routers avoid friends, and supports only have to test morale during initial rout.
Rule 17 deals with reaction to rout.
Davout took command of the chasseur brigade because their own corps commander is unable to move them due to the small number of CP each turn (VI corps have four brigades missing and have to deduct 4CP each turn)
Rule 2 deals with CinC taking command of a brigade
Wargame rules can be found at
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