Saturday, October 29, 2011

Battle of Peine Day Two – Move 6

1300-1400 5 August 1813

Table at the start of move 6

Top – V corps arrive back on the table

Centre – Garrison of farm change over

Bottom – 1st and 4th corps fire on approaching IV corps

3rd Prussian corps

General Bulow (Average) – Engage – 5CP

Artillery fire on 24 French (10) and hit

24 French fail morale (1) and are shaken

9 brigade (square) retire 2”

10 brigade move to left flank and form column of attack

11 brigade move out of farm

4th Prussian Corps

Prince Blucher – 5CP - Commanding 4th corps

Artillery fire on IV corps (4) and miss

16 brigade advance 6”

Blucher moves to centre of corps

14 brigade advance to edge of farm

15 brigade advance 6”

Poor Card

IV French Corps

General Reynier (Gifted) – Move – 5CP

Unable to engage enemy on move orders

Artillery move 8” away from 1st corps artillery

Massed infantry column advance 2”

16 brigade move 6” away from 1st corps artillery

13 brigade test morale (1) for shaken, fail and remain shaken

VI French corps

Marshal Marmont – Hold – 2CP

Marmont moves to command range of infantry

23 brigade form column of attack

24 brigade pass morale (4) for shaken and become disordered

Marshal Davout (Gifted) – 6CP

Move to IV corps change orders from Move to Attack

Move to VI corps

1st Prussian corps

General Yorck (Gifted) – Halt –3CP

Artillery fire (9) on 13 French and score a hit

13 French pass morale test (3) for second casualty

Artillery overshoot (6) but miss

3 brigade move to edge of hill

V French corps

General Laurison (Average) – Move – 2CP

Corps advance 6”

Game Notes

IV French corps are on Move orders and must halt to await new orders.

To move closer than 4” to an enemy a corps must be on Engage or Attack orders

Only the CinC can change orders to Engage or Attack

Rule 4 covers corps orders

Davout has changed IV corps orders to Attack

This is much more aggressive than Engage

He hopes to take the farm before IV corps suffer too many artillery casualties

1st corps artillery fire on massed column and get an overshoot

Artillery firing on massed troops get a bounce through if two brigades within 4”

Rule 7 covers artillery fire

Wargame rules can be found at

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