Tuesday, October 25, 2011

Battle of Peine Day Two – Move 2

0900-1000 5 August 1813

Table at the start of move 2

Top – V corps have marched off table on Celle road

Centre – VI corps cavalry have won melee and stopped 3rd corps

Bottom – IV corps are advancing towards the farm

Poor Card

1st and 4th Prussian corps

General Tauentzien (Poor) – Hold – 4CP

Poor Card forces change orders to Halt

Prince Blucher – 6CP

Move to join 1st corps

Change orders from Hold to Move to Hill

Move to join 4th corps

Take command from Tauentzien

IV French Corps

General Reynier (Gifted) – Move – 7CP

Cavalry advance 12” to charge range of French cavalry

Infantry form column of attack from column of march

Corps advance 6” towards farm

Marshal Davout (Gifted) – 5CP

Move to VI corps

Change orders from Move to Hold

Move towards V corps (off table)

VI French corps

Marshal Marmont – Move – 4CP

Marmont moves to command range (8”) of cavalry

Cavalry retire 7” facing enemy

23 brigade about turn

V French corps (off table)

General Laurison (Average) – Move – 2CP

Move 8” towards Celle (off table)

Corps is now 16” from edge of table

3rd Prussian corps

General Bulow (Average) – Engage – 6CP

French cuirassiers pass test (6) to opportunity charge 3rd hussars

Prussian hussars pass test (6) to about turn and counter charge

Prussian total combat factor (8) force French to retire 8” shaken

Prussian square move 2” towards cuirassiers

Square fire (4) on cuirassiers but miss

Bulow moves to command range (8”) of artillery

Artillery advance 4” and unlimber

1st Prussian corps

General Yorck (Gifted) – Hold – 3CP

Limber artillery and advance 8” towards hill

3 brigade advance 6” towards hill

Game Notes

V corps have marched off the table towards Celle. I will be keeping a note of how far they have moves, because Davout has gone to bring them back.

Retreating when close to the enemy can be risky. Brigades can retire half a move facing the enemy. This means that they can fight if attacked, and are not vulnerable to an opportunity charge.

Rule 3 refers

Cavalry can declare an opportunity charge in certain circumstances.

They do not require orders to do so

It happens at the start of the enemy move, so the enemy must test morale to react

Rule 6 refers.

Blucher must move 4th corps quickly to counter IV corps attack

This turn the Poor Card has stopped 4th corps reacting

Blucher has also had to change 1st corps orders

He has then taken command of 4th corps to counter the Poor Card next turn

1st corps only has one infantry brigade and artillery left. But if they can get established on the hill within range of IV corps, they can cause serious damage to Marmont

Wargame rules can be found at


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