Davout has ordered a withdrawal to the farm in an attempt to hold until nightfall
Blucher has taken personal command of 4th corps to resume the attack
V French corps
General Laurison (Average) – Withdraw to T Junction - 4CP
Artillery retire 4” and unlimber
17 brigade retire 2” facing enemy
Test morale (2) for Shaken 20 brigade, fail and remain Shaken
4th Prussian corpsGeneral Tauentzien (Poor)
Corps under the command of Prince Blucher
Prince Blucher (Average) – 5CP
14 and 16 brigade advance 6”
Artillery limber and advance 4”
Cavalry charge limbered artillery
Artillery test morale (1) to react to charge but fail
23 brigade (square) fire on cavalry (5) and miss
Cavalry cut down all gunners
Cavalry test to react (1), pass and halt Disordered
General Yorck (Gifted) – Hold – 5CP
Artillery fire (8) on 27 French, hit and cause one casualty
27 French test morale (1) for second casualty, fail and remain Shaken
Unable to take any further action on Hold orders
VI French corpsMarshal Marmont (Average) – Retire to Farm – 5CP
Cavalry move 8” towards Prussian cavalry, and form line
Shaken 22 brigade move 6” towards friendly cavalry
Marmont moves to centre of corps
Test morale (-1) for Shaken 22 brigade, fail and Rout
Cavalry test morale (2) for Rout within 4”, fail and become Shaken
Poor Card
4th corps is under command of Prince Blucher (Average)
Marshal Davout (Gifted) – 7CP
Both corps on orders to retire to farm
No need for further orders
3rd Prussian corpsGeneral Bulow (Average) – Hold – 5CP
Corps ready to advance, but waiting for orders from Prince Blucher
Game Notes
Prince Blucher has taken command of 4th corps to attack the French centre. But by doing so he is unable to issue orders to either 1st or 3rd corps, both of whom are now ready to resume the attack.
To issue orders to 1st and 3rd corps, he must first hand back command of 4th corps to general Tauentzien. By doing so he will risk that the Poor Card will halt 4th corps again.
With only four moves to nightfall he must decide next move whether to continue with 4th corps alone, or risk the whole attack stalling once more whilst the orders 1st and 3rd to Engage the enemy.
Wargame rules can be found at
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