The skirmish fight for north Uelzen continues, but the French are gaining the upper hand, the right hand Prussian brigade is shaken and cannot skirmish
2nd Prussian corps
General Kleist (Average) – 7CP – Engage Orders
Shaken 5 brigade retired facing enemy
Kleist moves to square
Square continued to move towards cavalry, cavalry continue to retire
Kleist returns to town
7 brigade skirmish 13 French
7 brigade test morale for another casualty, fail and become shaken
5 brigade test morale for shaken, fails and routs
8 brigade test morale for rout, fails and continue to rout
IV French Corps
General Reynier (Gifted) – 8CP – Engage Orders
Artillery fires close range on south Uelzen, no casualties
Cuirassiers move away from enemy square to avoid blocking artillery
13 brigade skirmish 7 Prussian, no casualties
Notes on Game
Cavalry may not charge a formed square, and they must keep out of the square 4” defence zone. So by moving towards the cavalry each move, the square is pushing them away from the abandoned guns and towards their own artillery. Soon they will mask the artillery firing on south Uelzen.
Defence Zones are covered in wargame rule 5
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