Both commanders are aware how important it is to take Wolfsburg without delay
The dash for the town has made it difficult to deploy either side
Both are now on Engage orders, so they can enter and fight for the town.
1st Prussian corps
General Yorck (Gifted) – 7CP – Engage
Artillery fire on artillery (7) and miss
Manhandle guns forward 2” into close range
Yorck moves 12” to command range of supports
3 infantry advance 8” towards artillery
Yorck returns to command range of town and artillery
Skirmish 1 Prussian (5) and 21 French (2)
21 French test morale for casualty (5) make morale
Marshal Marmont (Average) – 6CP - Engage
Artillery fire close range on enemy guns (7) and miss
22 infantry move 8” to west Wolfsburg
23 infantry move 8” towards town
24 infantry move 8” towards town
Marmont moves to centre of corps
Skirmish 21 French (4) and 1 Prussian (4), both miss
The buildings are removed to allow fighting inside town
Both commanders have sent their elite brigade to take east Wolfsburg
The French have a slight advantage as they are better skirmishers
Despite this the Prussians win the first round of skirmish
The French make their morale
This French casualty means that both brigades require a 5 or 6 on 1D6 for a hit
Notes on Game
On Engage orders infantry can only skirmish within a town
This is a slow process depending on a good dice
On Attack orders there is a quicker result, but also the risk of losing
Rule 11 covers skirmish in a town
Rule 10 covers hand to hand combat in a town
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