Both corps are now fully deployed and within artillery range
The French must now take the initiative to avoid unnecessary casualties
IV French corps
General Reynier (Gifted) – 5CP – Engage
Artillery fire on cavalry (6) and miss (again)
Large infantry column advance towards enemy
French cavalry charge enemy cavalry
Prussian cavalry pass test to counter charge (4)
French roll 2D6 (5) and lose melee
French cavalry retire 8” shaken
Prussian cavalry disordered
2nd Prussian corps
General Kleist (Average) – 6CP – Hold
Artillery fire at short range (10) on 15 brigade and inflict a second casualty
15 brigade test and fail morale (3) become shaken
Prussians wait for French attack.
Notes on Game
Artillery firing on cavalry or infantry at long range require 8 or more with 2D6
Rule 7 covers artillery fire
When cavalry melee with equal combat points the attacker rolls 2D6
If they roll less than 6 they have lost the melee
Rule 14 covers cavalry melee
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